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The Melbourne Declaration on Educational Goals for Young People (2008) emphasises the roles rapid advances in technology are having in “changing the ways people share, use, develop and process information” (p. 5) and establishing a need for learners in the digital age to become highly skilled in using and learning with ICT. E-learning is “the use of networked ICT to enhance, extend, and enrich learning experiences, changing access to knowledge and revolutionizing the patterns, cadences, and depth of interactivity” (Glossary, 2003).

Prensky (2001) coined the term ‘Digital Natives’ to describe generations of learners who have grown up with technology, arguing that students expect and require technology to engage in learning, and interact and manipulate information (Prensky, 2005). Combined with the need for learning to occur ‘anytime and anywhere’, the accessibility of eLearning devices enabling interaction with a greater audience and knowledge base, confirms the significance of eLearning in teaching 21st Century learners. Web 2.0 tools have revolutionised learning from text based to a virtual learning experience where learners have access to resources and learning materials and the ability to generate knowledge, widening the capacity for technology to enrich learning experiences, some of which will be explored later in this blog (Lynch, Smith, & O'Neill, 2010). Digital tools can also facilitate the development of critical analysis skills, creative thinking and provide authentic real-life opportunities to complete work (Karchmer-Klein & Shinas, 2011).  Using technology does not guarantee positive learning outcomes, but must be integrated with effective pedagogy, selecting the appropriate technology for the instructional goal (Waterhouse, 2005). This forms the basis of TPACK, a framework which emphasises the interplay of content, technological and pedagogical knowledge in integrating technology (Koehler, 2011).

According to social-constructivist theory, scaffolding is essential to developing effective learning tasks to ensure learners engage in meaningful tasks and discussions, which assist with moving students into their zone of proximal development to ensure optimal learning occurs. Marshall and McLoughlin (2000) define scaffolding as a “form of assistance provided to a learner by a more capable teacher or peer that helps learners perform a task that would normally not be possible to accomplish by working independently” (cited in (Rouke & Coleman, 2010, p. 56). Scaffolds range from soft to hard and can involve guiding questions about topics, formatting for writing, instructions and outlines for students to complete or online chats where learners have access to others and more capable peers can offer assistance (Brack & Van Damme, 2010).

Working within an online environment incurs numerous legal and ethical considerations, which must be minimised to ensure students operate safely. Copyright rules apply, generally employing the 10% rule; however, the publication of students’ work and photographs requires parent and student consent and ethical considerations of the privacy of the students (Queensland Government, 2002). Students online can have access to inappropriate material, possible bullying and discussions with strangers particularly in synchronous communication. Therefore, it is essential that students are taught safe behaviours and their activity online heavily monitored to ensure student privacy and safety is maintained. Although schools often block inappropriate sites and many tools enable information to be kept public or private and have education options to enable educators to easily monitor usage, it is crucial that educators remain diligent about student safety.

The Wiki Experience

Wikis are an online space, which anyone can access and edit, making it ideal for collaboration, as learners can gather, discuss and edit work. By engaging in wikis, students are able to benefit from participating in asynchronous discussion where they can argue their perspective, viewing other’s opinions and experiences to further individual knowledge. In a Mobile Phones Wiki whereby learners used de Bono’s Hats to analyse mobile phones in education, I was able to learn through social interaction and actively participate in the learning, an approach which is underpinned by social constructivism (Snowman, Dobozy, Scevak, Bryer, Bartlett, & Biehler, 2009). De Bono’s thinking hats provided a thinking scaffold which assisted students with developing creative and metacognitive capabilities as they were required to analyse a topic in various ways. Furthermore, the use of this scaffold in an online environment assisted collaboration, supported a range of perspectives and focused thinking which allowed learners to remain organised and on topic whilst providing motivation throughout the learning experience (Gregory & Masters, 2010).

To read further on the experience of the wiki click here.

To read further about wikis click here.



Blogs

A blog is essentially an online diary in which people post regularly on a subject. “Blogs provide a communication space that teachers can utilise with students whenever there is a curriculum need to develop writing, share ideas and reflect on work being undertaken in the classroom” (Department of Education, 2011). A blog provides an environment in which the student is engaged in a meaningful task which is situated within a real-life context, thus increasing the motivation and learning of the students. Teachers are able to view student work, assess prior knowledge and engage students in instructional conversation where they can provide scaffolding to allow them to work in their zone of proximal development. Scaffolding is essential to ensure that the task facilitates learning and enables the development of higher-order and creative thinking, whilst ensuring students have control of their learning (Glogowski, 2007). Within an educational context, Blogs serve many purposes including the facilitation of discussions; the ability to share perspectives on learning and classroom experiences; record learning and thinking; and distribute instructions and notifications. Opportunities for the collaboration of ideas and the interaction of the ‘blogger’ with readers are provided by comment sections where learners can contribute constructive feedback, assisting with developing critical analysis skills and developing the ability to reason and justify disputed opinions (Howland, Jonassen, & Marra, 2008). This technology can support learning and transform it to ‘learning together’, integrating social constructivist theory whereby learners require collaboration to learn (Selwyn, 2011).

Click here to read further

Images

“The use of images in teaching and learning has benefits to support student comprehension, retention, and application” (Images in Education, 2006). One of the key benefits of using images is the ability to support learners, in particular spatial-visual learners, who require images to develop conceptual understanding and enhance recall of concepts through the provision of visual memory cues. Visual Literacy is essential in the 21st Century where students are required to make meaning from visual diagrams such as graphs in newspapers, determine bias in pictures and work with visual images on a daily basis, for both social and work purposes. Visual literacy is “defined as the ability to interpret images as well as to generate images for communicating ideas and concepts” (Stokes, 2001).This engages critical and creative thinking, as it requires learners to interpret and analyse images to make meaning. Emotive images in particular, are powerful tools to enhance learning contexts by providing a visual item to work with, developing further knowledge and critical analysis as learners actually ‘see’ rather than ‘read’ (Stokes, 2001). For example, images of poverty are more emotive and confronting than simply reading or hearing stories of events.

Click here to read further

Online Concept Mapping

Concept maps are essentially webs with stems connecting and organising information and spatially representing relationships and are appealing to visual learners (Baitz, 2009). They are used extensively as a learning tool within the classroom and continue to enhance learning within electronic contexts. Marzano and Pickering (1997) emphasise the use of concept maps for organising declarative knowledge, aligning with cognitivist learning where knowledge is internalised through categorising information and assimilating new knowledge with existing knowledge or cognitive structure  (Snowman, Dobozy, Scevak, Bryer, Bartlett, & Biehler, 2009). During the creation of the concept map, scaffolded learning occurs when students perform brainstorming tasks and integrate prior knowledge, enabling them to organise information and thereby make meaning from it, extending and working within their zone of proximal development  (Baitz, 2009). Because of the flexibility of concept maps, learners are able to quickly assemble prior knowledge, build on it and develop new ideas by adding new connections to the main topic, thereby contributing to creative thinking and problem solving (Christodoulou, 2010).  By integrating various perspectives and connecting new ideas, the knowledge contained within the concept map can be enhanced and extended through collaboration, assisting with moving students into the zone of proximal development, where more capable peers assist with extending learning. The social constructivist theory believes learning occurs best through collaboration.

Click here to read further.


Glogster

Education Queensland (2008) states that effective digital learners “have developed skills to design, create, share and publish” (p. 10), which is facilitated through Glogster, an online tool where learners create interactive, virtual posters integrating images, text, video and audio. According to Wittich & Schuller a poster is a "visual combination of bold design, color, and message intended to catch and hold the attention of the passer-by long enough to implant or reinforce a significant idea in his/her mind" (cited in (McCann, Sramac, & Rudy, 1999, p. 373). The design of aesthetically appealing posters can incorporate multimodal literacy which “refers to meaning-making that occurs through the reading, viewing, understanding, responding to and producing and interacting with multimedia and digital texts” (Walsh, 2010). Learners manipulate graphics, video, images and text in a creative way to convey meaning, developing understanding of how messages are represented and communicated  (Newfield, 2011). The development of multimodal literacy also engages critical thinking, whereby learners must interpret messages and critically analyse the display of posters.

Education Queensland (2008) specifies that digital learners must “explore new ideas and tools in authentic contexts” (p. 10), to ensure learners are using knowledge meaningfully and it is relevant and engaging (Marzano, et al., 1997). Glogster can be used to support new knowledge and engage learners, collate information including expert opinions in one place and encourage students to support their learning with posters to share. Glogster EDU, is created for educational purposes and takes into account legal and ethical considerations, by enabling glogs to remain private or shared with classes. Students must still implement safe internet practices by not posting private material such as photos and names. Click here to read further and see glogster in action.

Click here to read further.





Conclusion

Digital technologies accompanied with quality pedagogy can enhance learning by providing learners with access to greater knowledge, diverse perspectives and authenticated learning, whilst providing learners with skills to operate in a rapid, knowledge-based society. Each of the tools discussed facilitates learning contexts in various ways, providing for student participation in engaging learning experiences. This course has extended my knowledge of digital pedagogy and its role in ensuring technology is appropriate to the learning context, as well as developing an understanding of how these tools can be implemented in classrooms. As technology continues to change and improve and students become effective digital learners, effective teaching remains a critical element to ensuring learning experiences are well scaffolded and the required learning occurs. As Piaget said, “The principle goal of education is to create men and women who are capable of doing new things, not simply repeating what other generations have done”.



Reference List

Baitz, I. (2009). Concept Mapping in the Online Learning Environment: A Proven Learning Tool is Transformed in a New Environment. International Journal of Learning , 16 (8), 285-291.

Brack, C., & Van Damme, M.-P. (2010). The wiki factor: Scaffolding online learning in groups. Retrieved December 2, 2011, from Ascilite: http://www.ascilite.org.au/conferences/sydney10/procs/Brack-concise.pdf

Christodoulou, K. (2010). Collaborative On-line Concept Mapping. Retrieved December 6, 2011, from School of Computer Science: University of Manchester: http://www.cs.manchester.ac.uk/resources/library/thesis_abstracts/BkgdReportsMSc10/Christodoulou-Klitos.pdf

Department of Education. (2011). Blogs in Education. Retrieved November 18, 2011, from DET: http://www.det.wa.edu.au/education/cmis/eval/curriculum/ict/weblogs/

Education Queensland. (2008). Smart Classrooms. Retrieved December 14, 2011, from DET Education: http://education.qld.gov.au/smartclassrooms/pdf/scbyte-elearning.pdf

Glogowski, K. (2007). Instructional Scaffolding. Retrieved November 18, 2011, from Blog of Proximal Development: http://www.teachandlearn.ca/blog/2007/07/30/instructional-scaffolding/

Glossary. (2003). Retrieved December 5, 2011, from Society for College and University Planning: http://www.intercog.net/tek/glossary.html

Gregory, S., & Masters, Y. (2010). Six Hats in Second Life: Enhancing Preservice Teacher Learning in a Virtual World. Retrieved December 15, 2011, from Virtual Classrooms: http://www.virtualclassrooms.info/papers/Six%20Hats%20in%20Second%20Life.pdf

Howland, J. L., Jonassen, D., & Marra, R. M. (2008). Meaningful Learning with Technology. Boston: Pearson Education Inc.

Images in Education. (2006). Retrieved November 25, 2011, from Drs Scavanaugh: http://drscavanaugh.org/digitalcamera/images-in-education.htm

Karchmer-Klein, R., & Shinas, V. (2011). Using Glogster to Support Multimodal Literacy. Retrieved December 4, 2011, from readwritethink: http://www.readwritethink.org/professional-development/strategy-guides/using-glogster-support-multimodal-30789.html

Koehler, M. (2011). What is TPACK. Retrieved November 10, 2011, from TPACK- Technological Pedagogical and Content Knowledge: http://mkoehler.educ.msu.edu/tpack/what-is-tpack/

Lynch, D., Smith, R., & O'Neill, P. (2010). Learning Management and the Idea of a New Learning Industry. In D. Lynch, & B. A. Knight, The Theory and Practice of Learning Management (pp. 78-95). Frenchs Forest: Pearson Originals.

Marzano, R. J., Pickering, D. J., Arredondo, D. E., Blackburn, G. J., Brandt, R. S., Moffett, C. A., et al. (1997). Dimensions of Learning. United States of America: ASCD & McREL.

McCann, S. A., Sramac, R. S., & Rudy, S. J. (1999). The Poster Exhibit: Guidelines for Planning, Development, and Presentation. Dermatology Nursing , 11 (5), 373.

Newfield, D. (2011). From visual literacy to critical visual literacy: An analysis of educational materials. English Teaching: Practice and Critique , 10 (1), 81-94.

Prensky, M. (2001). Digital Natives, Digital Immigrants. Retrieved November 27, 2011, from Marc Prensky: http://www.marcprensky.com/writing/prensky%20-%20digital%20natives,%20digital%20immigrants%20-%20part1.pdf

Prensky, M. (2005). Engage Me or Enrage Me. Retrieved December 4, 2011, from EduCause: http://net.educause.edu/ir/library/pdf/erm0553.pdf

Queensland Government. (2002). Risk Management. Retrieved December 15, 2011, from DET Education: http://education.qld.gov.au/web/schools/riskman.html

Rouke, A. J., & Coleman, K. S. (2010). A Learner Support System: Scaffolding to Enhance Digital Learning. Journal of Technology, Knowledge & Society , 6 (1), 55-70.

Selwyn, N. (2011). Education and Technology: key issues and debates. India: Continuum International Publishing Group.

Snowman, J., Dobozy, E., Scevak, J., Bryer, F., Bartlett, B., & Biehler, R. (2009). Psychology Applied to Teaching. Milton: John Wiley & Sons Australia, Ltd.

Stokes, S. (2001). Visual Literacy in Teaching and Learning: A Literature Perspective. Retrieved November 25, 2011, from Electronic Journal for the Integration of Technology in Education (EJITE): http://ejite.isu.edu/Volume1No1/Stokes.html

The Melbourne Declaration on Educational Goals for Young Australians. (2008). Retrieved December 2, 2011, from Education Services Australia: http://www.curriculum.edu.au/verve/_resources/National_Declaration_on_the_Educational_Goals_for_Young_Australians.pdf

Walsh, M. (2010). Multimodal literacy: What does it mean for classroom practice? Australian Journal of Language & Literacy , 33 (3), 211-239.

Waterhouse, S. (2005). The Power of eLearning. United States of America: Pearson Education Inc.
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Online Concept Mapping

Here is my concept map analysing concept maps in education. (click to enlarge)

Bubbl.us transforms concept mapping to an online experience where students can create colourful and organised webs and collaborate easily to add various perspectives. Concept maps provide a graphical representation of knowledge, allowing relationships to be emphasised and prior knowledge to be built on. Cognitivism strongly emphasises the use of concept maps to link new knowledge to schemas (learnt knowledge) and organise information  (Snowman, Dobozy, Scevak, Bryer, Bartlett, & Biehler, 2009). This was evident in the creation of my concept map, where after writing down my prior knowledge, I could extend my thinking and develop new ideas, particularly in developing the teaching ideas.  
The ability to collaborate online extends the possibilities of concept maps, enabling learners to share perspectives and actively develop the knowledge contained in the concept map. This allows eLearners to easily collaborate through asynchronous discussion, enabling them to participate in the same experiences as ‘face-to-face’ learners.
Concept maps can be used in a myriad of learning contexts to brainstorm ideas, problem-solve by brainstorming solutions, organise information and recognise relationships  (Christodoulou, 2010).
Online-concept mapping allows learners the flexibility to learn anytime, adding ideas over time and extending learning past the classroom walls.

Google Earth


Positives
Minus
Interesting
Able to be used on computer whilst offline
Create virtual tours
Easily accessible and usable
Various effects- 3D buildings, photographs, see space
Caters for visual and kinaesthetic learners- by being interactive
Essentially an interactive map
Number of tools and layers makes it useful in a range of contexts
Google monitors inappropriate photos
Large file that must be downloaded
Some students may be overwhelmed by tools and layers available
Privacy issues if students are marking their house or frequently visited places
Can develop students’ conceptions of the world
-          geographic knowledge of where countries are
Create tours of places of interest
Maths- can measure distances and use this for real life problem solving
Geography- learn about latitude/longitude, topography
Astronomy- view space, learn about constellations, learn about day and night (daylight button to make sun move across earth)
Visit Mars and the moon
History- historical slider to view various dates in history










G
Google Earth is essentially an interactive map which lets you ‘fly’ to anywhere on the globe, containing numerous effects such as viewing in 3-D, viewing space and seeing galaxies, showing terrain and latitude and longitude. The number of tools makes it useful for a range of learning contexts, including mathematics, science, history and geography. The ability to view and zoom into various places can develop students’ spatial awareness of Earth and assist them with becoming global learners who can conceptualise a global community. Google earth could easily be used as a resource which students can consult for various ‘Earth’ related questions such as asking where somewhere is, or mapping the students’ connections around the world using the pin feature.

Museum Box

Positives
Minus
Interesting
Engaging Interface- interactive, good graphics
Implements safe practices- by moderating boxes and access to images
Enables students to add video, images, text and graphics

Difficult to use
Could not upload photos or videos directly from url source- would be more beneficial to link to flickr or YouTube
I had difficulty using some aspects and the program was quite slow (image dense)
Boxes for:
History- for explorers, various items
SOSE- Australia box with flag, history, common symbols
Music- composers
Famous people and events


Museum Box allows the creation of miniature museums, whereby objects are placed in drawers containing boxes, where information is conveyed through videos, images, text and audio. The visual effects form an engaging space which is well suited to a history context and would be a fabulous tool to use within the classroom. However my experience with Museum Box was somewhat problematic, as I had issues with making an account and later publishing my Museum Box, as it is moderated and has limited sharing capabilities and thus I could not post an example here. Images and videos cannot be added from a url source, needing to be uploaded from a computer source. This enables a safer site by limiting student access to inappropriate material; however, it made it quite time-consuming and tedious to operate the site. There are many benefits of having a museum box tool, so I hope that they improve the site or a similar tool is created to extend the learning possibilities.
Click here to visit Museum Box.

References:
Christodoulou, K. (2010). Collaborative On-line Concept Mapping. Retrieved December 6, 2011, from School of Computer Science: University of Manchester: http://www.cs.manchester.ac.uk/resources/library/thesis_abstracts/BkgdReportsMSc10/Christodoulou-Klitos.pdf
Snowman, J., Dobozy, E., Scevak, J., Bryer, F., Bartlett, B., & Biehler, R. (2009). Psychology Applied to Teaching. Milton: John Wiley & Sons Australia, Ltd.

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Websites, Blogs and Wikis are three basic ‘read-write’ tools which can be used to enhance learning in an electronic environment. These tools enable students to participate in technology to enhance learning and generate new knowledge. Each tool was explored and analysed using the SWOT construct, with each having advantages and disadvantages depending on the learning context. As TPACK states, integrating technology is about linking the most appropriate form to each learning context to form effective learning experiences (Koehler, 2011). Blogs are an effective tool for ‘diary like’ reporting and sharing thoughts and perspectives, wikis are well placed for collaborative learning and often take the form of an online binder and websites are useful as a teaching tool to organise information.

How can blogs transform learning?
(click on image to enlarge)
Blogs are a form of online diary, whereby the ‘blogger’ posts regularly on a subject to share ideas, information and thoughts with others and “are a means of enhancing and supporting meaningful communication between learners” (Howland, Jonassen, & Marra, 2008). Whilst many people believe blogs to be ‘text based’, they can integrate videos, images, animations and other tools, to engage and appeal to a variety of learners, whilst conveying a clear message.
Blogs provide a platform where learners can access the opinions of others, authenticating the learning by providing real life scenarios and opinions. Collaboration and discussions are enabled by the addition of comment sections which encourage opinion sharing and constructive criticism to be given; however, conversational collaboration is often better suited to wikis.
The ability to link websites from a blog enables a collation of suitable websites, whilst not restricting information to the blog. Blogs often provide a ‘voice’ for learners, many who are reluctant to share opinions, preferring to take time to consider their arguments and construct it in written form. This enables such learners to receive the benefits from discussions including receiving constructive feedback, new ideas and clarifying thinking. Placing work in written form and making it public often motivates learners to become more critical of their work, developing self-reflective qualities and enhancing learning outcomes (Howland, Jonassen, & Marra, 2008).
Scaffolding remains a key component of integrating technology, including blogs in learning contexts, whereby the teacher must construct authentic contexts and topics for learners to write blogs. Depending on the learning context, scaffolds range from strong to weak and may include thinking tools such as the six thinking hats, a SWOT analysis, questions,  images to reflect on, genres to write in or outlines to follow (Selwyn, 2011).
Personally I can see blogs as useful as a shared writing space, where learners can publish stories and write reflections on learning and their learning journey. Students can also create knowledge ‘databases’ where they can develop knowledge on various subjects through investigation and feedback.
I found blogs to be an easily used tool, making them ideal for student use, in particular the ability to make blogs private for privacy reasons. The ability to change the background and graphics to reflect content was both fun and educational, and developed a cohesive layout. The publicity of the posts adds incentive to write well as others will read and possibly offer feedback on the writing.


(click on image to enlarge)

Wikis are an interactive website, which can be edited by multiple people, making them beneficial for online collaboration and discussion. Rather than just presenting information, wikis are a tool which enables knowledge to be gathered through social interaction and asynchronous discussion, resulting in the development of new knowledge through active participation in the wiki. By enabling flexible learning spaces, learners can develop creative capabilities and generate new content by adapting to various roles and contexts which appear within the wiki. Collaboration and communication capabilities are able to be developed when learners are in an environment which requires interaction with others, can hold discussions, offer constructive criticism and operate under a cognitivist theory to “communicate about the collaborative and creative processes ( a meta-level skill)” (Bruns & Humphreys, 2004). Wikis lend themselves to the development of critical capacities which are “indispensable in the giving and receiving of constructive feedback on the ongoing collaborative process and the artefacts it produces” (Bruns & Humphreys, 2004).
Scaffolding is integral to the facilitation of learning which occurs within a wiki. Essentially, a scaffold provides assistance to the learner to learn knowledge and skills which surpass their current level, thus entering their zone of proximal development, as identified by Vygotsky (Snowman, Dobozy, Scevak, Bryer, Bartlett, & Biehler, 2009). Scaffolding enables the construction of new knowledge and develops understanding by encouraging students to assimilate prior knowledge, an essential component of constructivist learning (Solvie, 2008). In wikis, scaffolds can be visuals; videos; prompts; and social interaction, feedback or questions where more complex information is presented. Through flexible learning, these resources can be gathered in one place, whilst opportunities for social interaction are widened when learning is not restricted to the classroom. Due to their accessibility and flexibility, wikis can be manipulated for a range of contexts including group assignments; gathering perspectives on a topic; recording thinking; and sharing ideas, class photos and work.
I found wikis to be easily accessed and used, with the interface enabling items to be quickly added and populate each page. Before using wikispaces, I had the belief that the page would be a ‘blank canvas’ where text could be added anywhere, similar to onenote and I hope that this comes into effect soon. Where a scaffold has been used and the wiki organised, possibly by a table, information was easily accessed; however when used to converse in a linear fashion, information was hard to find and access. Whilst wikis are easily created and paramount to online collaboration, in situations where I want to display information and have more control over the design of the page, I would be more inclined to use a webpage.
Click here to visit my Wiki.

How can Websites transform learning?

(click on image to enlarge)





Websites are useful for organising information but are more static than blogs, generally having one author and therefore restricting opportunities for discussions. However, they enable information to be moderated by one person and to be organised by content rather than chronologically on a blog. Within an educational context, websites can be used to provide a place in which information is gathered and organised in a professional manner; learning can be supported by making links to other websites containing resources; and student learning can be scaffolded by the creation of Webquests.
In the past, I have used several website makers but I have often encountered problems when adding items. Weebly, however, was very quick and easy to use, with a basic interface with many options. Websites which I have created for past school assignments were not uploaded to the internet; however, the ability to share information and authenticate tasks still made them a meaningful activity. Within a classroom, I would use websites as topic specific, with various pages, rather than a collaborative tool or message board site.
Click here to visit my website.
References
Bruns, A., & Humphreys, S. (2004). Building Collaborative Capacities in Learners: The M/Cyclopedia Project, Revisited. Retrieved November 18, 2011, from QUT: http://eprints.qut.edu.au/10518/1/wiki16f-bruns.pdf
Howland, J. L., Jonassen, D., & Marra, R. M. (2008). Meaningful Learning with Technology. Boston: Pearson Education Inc.
Koehler, M. (2011). What is TPACK. Retrieved November 10, 2011, from TPACK- Technological Pedagogical and Content Knowledge: http://mkoehler.educ.msu.edu/tpack/what-is-tpack/
Snowman, J., Dobozy, E., Scevak, J., Bryer, F., Bartlett, B., & Biehler, R. (2009). Psychology Applied to Teaching. Milton: John Wiley & Sons Australia, Ltd.
Solvie, P. A. (2008). Use of the Wiki: Encouraging Preservice Teachers’ Construction of Knowledge in Reading Method Courses. Retrieved November 18, 2011, from Literacy and Technology: http://www.literacyandtechnology.org/volume9_3/solvie.pdf

How can Wikis transform learning?
 
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Glogster

Check out my Glogster, containing a PMI on Glogster! You can enlarge by clicking on the logo.
Or visit: http://www.glogster.com/sylvs/glogster/g-6lsorbm1p88d05g52l2ffa0





Glogster is a virtual poster creator which integrates text, video, audio and graphics to create a visually engaging page. Posters are useful for their visual display of messages, heightened through technology, by enhancing the amount of information through linking to other sources. Glogster can be used to enhance student knowledge of multimodal literacy and how messages are constructed and communicated. This can be achieved through lessons, where students explore the use of images and text to persuade their audience and then critically analyse how the media also uses this approach. Glogster can also be used to convey information in an engaging way, gathering resources in one place, on one page making it easily accessible by other learners. Students are able to be creative in their design of the page, having full control over most elements (Karchmer-Klein & Shinas, 2011).
I found glogster to be a simple and useful site, despite a few difficulties navigating the interface. It was quick and easy to populate the page with graphics and create an aesthetically appealing and neat poster.

Prezi

Click on the arrows to follow a learning path, which will teach you about the positive, minus and interesting points about prezi and how it can be used within a teaching context. I found prezi to be easy to use, adding limited text and pictures and creating a professional presentation.





Powerpoint

Positive
Minus
Interesting
Easy to use
Available offline
Can be shared and uploaded on programs such as slideshare
Can add images, audio and video
Supports speaking- by emphasising points and adding visual interest


‘Death by PowerPoint’
-          becomes overpowering
-          can be disengaging where too much information in placed on slides or presented in a disengaging manner
Can be time consuming
Animations can be distracting
Use to create: slideshows, class radio, portfolios, digital resources and webquests
Continues to remain a popular tool due to familiarity

PowerPoint’s accessibility and flexibility has made it a key player in many speeches, assignments and presentations. Despite new innovative tools, the familiarity of PowerPoint makes it a seemingly ‘easy’ option when it comes to integrating pictures and emphasising points. The simplicity also makes it easy to use in a variety of contexts such as picture slideshows, the collation of stories and presentations, work portfolios and even to record a simple ‘podcast’ by recording audio for each slide. However, PowerPoint has attracted numerous criticisms for being distracting to learning, whereby teachers feel compelled to follow the slides in a linear fashion. Often students use PowerPoint because ‘they go with speeches’ and then copy large amounts of text onto slides, adding animations which often detract from the speaking taking place. Some of these issues are discussed in the infamous ‘Death by PowerPoint’ video which you can watch below. However, despite its criticism, PowerPoint continues to be an easy tool to operate and is flexible enough to be manipulated for a range of contexts.

References:
Karchmer-Klein, R., & Shinas, V. (2011). Using Glogster to Support Multimodal Literacy. Retrieved December 4, 2011, from readwritethink: http://www.readwritethink.org/professional-development/strategy-guides/using-glogster-support-multimodal-30789.html
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Images


Flickr is an online multimedia database and sharing application, which can be used to derive photos or upload and share photos. The use of images has many associated copyright and privacy issues, which Flickr overcomes by having a Creative Commons section, where photos which can be shared are found and also has the option of making uploaded photos public or private (Flickr, 2011). Within a learning context, Flickr can be used to support visual literacy, providing access to numerous pictures of an appropriate nature. Class photo albums of student work, excursions or diaries of learning and digital portfolios, can be uploaded, providing access to images across the web. Photographs can be subject specific and Flickr provides an opportunity to search for photographs by location, providing geographic descriptions of various places, which aligns with the geography KLA. Sections with photos of current events, links to NASA photos and older photos, can be used within a diverse range of contexts (Using Flickr in the Classroom, 2006).
PMI of Flickr


Picnik is a photo-editing site which has basic editing and effect capabilities and is designed to be user-friendly, making it ideal for simple editing within learning contexts. Editing of images can be used to enhance image quality for classroom usage. Image editing can also teach students about visual literacy and how distortion of images results in bias, for example cropping can emphasise certain components of an image and alter the ‘dominant reading’. Students can also develop knowledge of photo manipulation by the media, by ‘airbrushing’ and altering their pictures.
These are some pictures I edited using Piknik.

Podcasts 

Podcasts are broadcasts made as media files which are easily and often freely downloaded from the internet containing video, images or just audio. Podcasts range from expert talks and presentations, announcements and audio books making them effective for a range of contexts within the classroom.  Providing expert opinions can contextualise knowledge by placing it in an authentic situation, often extending on the knowledge which the learning manager can provide. The accessibility of podcasts means students can access them at a later date when they become pertinent to learning, or to facilitate the learning of difficult subject matter. The ability to download podcasts to portable devices such as iPods and phones enables students to access learning anytime when it is convenient such as on the bus or when walking (Thacker, 2007). For younger learners, the lack of video on some podcasts may be disengaging, with students struggling to comprehend something they cannot see.
Videos







With the growth in the number of Prensky’s Digital Natives (2001), a corresponding increase in the expectation of gathering information by ‘seeing’ on the internet or television has also occurred. Videos, which combine audio and images in a compelling way meet the needs of Digital Natives whilst engaging them, to the benefit of learning outcomes. Videos also enhance learning for visual learners who often make up the majority of learners, having a need to ‘see’ something in order to understand and make connections. Videos can be used to encourage digital storytelling; developing literacy through planning the story line and plot, visual literacy through planning of frames and collaboration by working in groups. Encouraging students to create videos about books can also develop their interest in reading. When students create videos, teachers must monitor the sharing of such videos, as privacy issues may occur.
This is a video I made using MovieMaker.


References

Flickr. (2011). Retrieved November 25, 2011, from Flickr.com: http://www.flickr.com/
Images in Education. (2006). Retrieved November 25, 2011, from Drs Scavanaugh: http://drscavanaugh.org/digitalcamera/images-in-education.htm
 
Prensky, M. (2001). Digital Natives, Digital Immigrants. Retrieved November 27, 2011, from Marc Prensky: http://www.marcprensky.com/writing/prensky%20-%20digital%20natives,%20digital%20immigrants%20-%20part1.pdf
Stokes, S. (2001). Visual Literacy in Teaching and Learning: A Literature Perspective. Retrieved November 25, 2011, from Electronic Journal for the Integration of Technology in Education (EJITE): http://ejite.isu.edu/Volume1No1/Stokes.html
 
Thacker, C. (2007). Podcasts In Education. Retrieved November 27, 2011, from Macinstruct: http://www.macinstruct.com/node/43


Using Flickr in the Classroom. (2006). Retrieved November 25, 2011, from Jakes Online: http://www.jakesonline.org/flickrinclassroom.pdf